First time guests at Evermore receive a Level One Adventurer Card, complete with a list of tasks to complete in order to level up, potentially to the current level cap of six. Beyond leveling, quest goers might be interested in joining a guild, a process which involves following plotlines, fetching items, achieving feats in skill-based activities, and braving dank dungeons filled with terrible beasties. Maybe you’ll want to join the hunters, learning to use a real bow and arrow from the elves at the archery range. Maybe you’ll become an apprentice dragon trainer, or join a band of pirates. The experience is entirely up to the visitor.

The park’s storylines shift with the seasons, with brighter fare in the spring and summer followed by a veritable monster mash in the fall, so the experience changes depending on when you decide to visit. Costumes are encouraged to increase immersion, and reviewers have been close to universal in their praise of the park’s cast, whose performances have been described as impeccable and unfaltering. It really is a magical place.

Ken Bretschneider, the creator of Evermore, poured five years into the park’s creation, chasing a childhood dream. Speaking to Utah’s KUTV, he described the park as “a giant stage,” saying, “You go onto that stage and you get to live an experience inside of it… We’re all about immersion. We want the public to feel like they’ve entered a world, they’ve forgotten the rest of the world.”